Fantasy general 2 review gamesradar5/22/2023 The game seems to be set up so even a little bit of strategy goes a long way, and you can end up steamrolling the enemy with minimal planning. You'll get a challenge at the higher difficulty levels, but on Normal difficulty you'll be tough to beat if you understand the basics. First and foremost, the enemy AI isn’t very good. However, the renewed focus on the RPG side seems to have left some holes in the tactical side. The previous game in the series carried all of the same ideas, but caved in under the weight of some egregious imbalance issues (sometimes your army would get wiped out for little reason.) Perhaps as a result of the last game's failure to competently handle intricate strategy, King Arthur 2 shifts the focus far more toward its RPG components. There are much larger quests than this, but they'd be impossible to relate in this review as each major situation can have 9+ choices (some with unknown results) and are enriched by the constantly evolving drama of your personal relations with allies and neighbors. Being all but broke (and hobbled by a nearly broken army we couldn't afford to repair) we took the money and got out of town. We'd anger both the other parties, but gain the respect of his thieves group and some cash. But it was soon revealed that a thief was hiding in the militia, and after he revealed himself to us, offered to bribe us with a sizeable sum to let him escape with the relic. We could turn them in to the lord of the land and gain kudos from a potentially valuable ally, or let them leave and gain the allegiance of the militia's master. After confronting them, it was up to us to decide what to do with the alleged thieves. You'll regularly make major decisions that impact your army, alliances, and even the conditions of an upcoming battle (or whether or not you'll engage in battle at all.)Īs an example: one very minor (yet very fun) quest asked us to intervene in a neighboring kingdom after a passing militia had allegedly stolen a religious relic from a Christian church. King Arthur 2 manages to overcome its low-budget predicament with great storylines that twist and turn based on your input. It's not entirely unlike an old-school text adventure, but don’t let that scare you off. These can be little, random choices like turning left or right (but can still have an impact) or big choices about which of your uneasy allies to betray or which secrets to expose. Eventually you'll have to choose how to proceed. You may be exploring an old magic forge or dungeon of some sort. When you accept a quest, a screen will pop up and a narrator will begin describing a situation. The soul of King Arthur 2 is its choose-your-own-adventure quests. The key difference between those two games (and what makes the King Arthur games so unique) is a thick layer of RPG fantasy added into the experience. Along the way you build up your kingdom so you can create better units for your army and expand your kingdom's reach. You lead your army around ancient England conquering castles, enemy armies, and provinces. The first game was a fairly obscure title that sought to combine Arthurian legend with the formula established by the Total War games.
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